

Narratives revolving around characters changing their fate is a popular trope, but this is the first time in any work that I’ve been an active participant in that fate. And Remake isn’t just retelling that story - it’s putting the power in our hands to change that future. I’ve been desperate to save Aerith from Sephiroth’s blade ever since I played Final Fantasy VII. We aren’t watching the party fight to prevent the upcoming destruction of Meteor the player is actively part of wanting to change that future, a future that they experienced 25 years ago.

It’s hardly the first time we’ve seen characters battling against a future that’s supposedly set in stone, but what makes Remake so special is that players aren’t just fighting to change events that have been explained to them through exposition. Beyond that, it becomes clear that the events of the original game are not set in stone, pushing our beloved cast to fight to change the script. Towards the end, a mind-blowing plot twist reveals that Sephiroth is aware of his loss in the original version of Final Fantasy VII and refuses to let himself fail again. Small hints are sprinkled throughout the game, suggesting that something different is going on something that original fans would not have recognized. Spoiler alert! Stop reading if you haven’t played Remake yet.Ĭloud, Aerith, Tifa, Barrett and Red XIII fight against fate itself in the last few chapters of Remake. Final Fantasy VII Rebirth narrativeįinal Fantasy VII Remake’s finale is jaw-dropping, and its sequel being titled “Rebirth” is brilliant.

It's probably a good idea to play it before the launch of Rebirth, especially if you've played the original Final Fantasy VII. It acts as a prequel to Final Fantasy VII and is a remake of the original Crisis Core game that released on PSP. CRISIS CORE –FINAL FANTASY VII– REUNION launched on December 13.
